Tuesday, November 10, 2009

No Russian

My roommate just bought the newest first person shooter (FPS) Call of Duty: Modern Warfare 2. The game is a standard FPS, very thrilling, very exciting, very detailed. I watched my roommate play the first three levels of the game, to see how cool it was, and upon the arriving at the third level I wondered if I would really ever want to put that game in the console again.

Now, it takes a lot to offend me. I think almost anything is OK, and love the satire level of shows like South Park, where any and all subjects are under target. I also embrace the Grand Theft Auto franchise, and have gotten much pleasure out of finding and killing the virtual policeman, and hiring virtual hookers to later kill them and take their money. I enjoy the FPS, where you have to fight an enemy combatant and take down the other team.

But in Modern Warfare 2 I witnessed a level that has offended me more then anything else in recent memory. Be warned, I will openly discuss this entire level, and if you would rather be shocked by it yourself, I say go ahead. It kind of has to be experienced first hand to really get a sense of the shock of the level.

It is preceded by a cutscene, in which whatever character you are playing as (the game jumps between different characters) is informed by his boss that he has been infiltrated into a Russian Mob group or something. Basically, this guy is The Departed level undercover, and can't do anything to blow it. The game warns you at the beginning that this level is controversial and you can skip it, but honestly it should tell what is going to happen in the level, because your curiosity is immediately peaked and it is your natural urge to find out, first hand, what this level is all about.

It opens quite calmly, with you and four of your Russian terrorist buddies entering what my roommates and I originally assumed to be bank, and drew the conclusion of bank robbery. Suddenly, the four terrorists open fire onto all the innocent civilians standing in line at what we realized was a security screening for an airport! Only then did I realize where this level was going.

You spend most of the level slowly walking through the airport, like the Columbine kids or anyone else, quickly picking off any and all innocent civilians you can find, lobbing grenades into elevators and committing mass murder against everyone. My roommate was so shocked that he refused to fire any rounds unless it was necessary, which it did become when actual armed policeman showed up.

Now, you may be asking, and I am asking myself this too, why does killing random virtual people in GTA not bother me at all, but when I get to MW2 I am sickened by what I am seeing? Well, this is what I think goes into it: GTA is violence on such a ridiculous level that you can't believe it will ever happen. When you walk up to someone, shoot them, and then run, it seems comical, and then you just spend a good deal of time running from the police and you either escape or die. Eventually, though, you do die, it is probably this reason alone that I have no qualms about random killings in GTA.

I also have no problems with killing adversaries in FPS because, well, they are armed and trying to kill me. I have to fight back, and it adds a level of exhilaration to the whole thing.

But here, there is no enjoyment to be had. It happens so unexpectedly that it shocks you, but it also conjures up memories of Virginia Tech and Columbine, and also the fact that this really could happen. It really could! So then why is this a video game level? Yes, you are warned to skip the level, and in the inevitable case I do play MW2 I will just select that option so I don't have to deal with it. But you are not told what you are missing, and curiosity will drive you mad (though you could look it up on the Internet).

I visited message boards to gauge people's reactions to this level and got the two expected sides: shocked and disgusted, and then people who just let the bullets fly on the innocents. The main argument from those who "enjoy" the level is that it isn't real, it isn't happening, so it is not bad at all. In fact, many have argued that it is no worse then what has been put on film. But just because it isn't real, doesn't mean it shouldn't effect us; I believe the game designers intended that level to effect the player on a different level then one would be expected to feel normally about a video game.

Now for the real kicker of the level: after spending five minutes killing innocents and then blowing apart guards, you are about to make your escape, when the Russians reveal they know you are undercover and shoot you in the head. The whole point of the mission was to maintain your cover, and instead it was blown all along! It's a great point of discussion, to be sure, but it just leaves you with a big feeling of "what was the point of that level?"

What was the point? To my understanding, that character hadn't been introduced at any point in the game. His role was completely irrelevant, nothing was furthered, and you watched hundreds of innocents die. Plus, if the CIA had a man undercover, and knew this attack was going to happen, would they really let it carry out just for the sake of continuing their agent's cover? Sadly I think the answer is yes, and 24 has posed weird questions like these in past seasons.

In the end, some may call me a pussy for finding the level disgusting, and I say go ahead. I like knowing I have some moral reservations about SOME things these days, which frankly is saying a lot because we live in a world where we have been desensitized to the point where airport murder levels are acceptable. Sometimes we need to pull back the reins a bit and evaluate what the point of that really is.

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